<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-2009208951326975390</id><updated>2009-11-07T12:50:16.713-08:00</updated><title type='text'>Eduardo H. Calvillo Gámez</title><subtitle type='html'>Research in Human-Computer Interaction</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.eduardocalvillogamez.info/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-8642516053363384837</id><published>2018-04-24T09:46:00.000-07:00</published><updated>2009-09-30T11:03:33.608-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>What is new</title><content type='html'>&lt;ul&gt;&lt;li face="georgia"&gt;Organising the CHI 2010 Workshop: &lt;a href="http://www.uclic.ucl.ac.uk/people/e.calvillo/ws_videogames/"&gt;Video Games as Research Instruments&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li face="georgia"&gt;"&lt;a href="http://www.eduardocalvillogamez.info/2009/09/assessing-core-elements-of-gaming.html"&gt;Assessing the Core Elements of the Gaming Experience&lt;/a&gt;" to be published in the book "&lt;a href="http://www.springer.com/computer/user+interfaces/book/978-1-84882-962-6"&gt;Evaluating User Experience in Games&lt;/a&gt;" by Springer-Verlag, and edited by &lt;a href="http://ihcs.irit.fr/bernhaupt/"&gt;Regina Bernhaupt&lt;/a&gt;. &lt;a href="http://www.springer.com/productFlyer_978-1-84882-962-6.pdf?SGWID=0-0-1297-173938023-0"&gt;Order yours now&lt;/a&gt;! (Available early 2010).&lt;br /&gt;&lt;/li&gt;&lt;li face="georgia"&gt;I have joined the faculty of New Information Technologies at &lt;a href="http://www.upslp.edu.mx/"&gt;Universidad Politécnica de San Luis Potosí&lt;/a&gt; as "Profesor-Investigador" (Assistant Professor in the USA or Lecturer in the UK).&lt;br /&gt;&lt;/li&gt;&lt;li face="georgia"&gt;&lt;a href="http://ehcg.blogspot.com/2009/08/case-of-user-experience-in-video-games.html"&gt;"The Case of User Experience in Video Games"&lt;/a&gt; accepted for publication and to be presented as a poster at &lt;a href="http://latin-web.org/clihc09/"&gt;CLIHC'09&lt;/a&gt;.&lt;br /&gt;&lt;/li&gt;&lt;li face="georgia"&gt;&lt;a href="http://ehcg.blogspot.com/2009/06/on-core-elements-of-experience-of.html"&gt;PhD Thesis&lt;/a&gt; successfully defended on the 20-July-09; exactly on the tenth year anniversary of defending my BSc thesis. My thesis was examined by Prof. Mel Slater (Internal - UCL) and Prof. Yvonne Rogers (External - Open University).&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;span style="display: block;" id="formatbar_Buttons"&gt;&lt;span class="on down" style="display: block;" id="formatbar_CreateLink" title="Link" onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="" onmousedown="CheckFormatting(event);FormatbarButton('richeditorframe', this, 8);ButtonMouseDown(this);"&gt;&lt;img src="http://www.blogger.com/img/blank.gif" alt="Link" class="gl_link" border="0" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-8642516053363384837?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8642516053363384837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8642516053363384837'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/02/what-is-new.html' title='What is new'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-5724204067129405916</id><published>2017-04-18T08:09:00.000-07:00</published><updated>2009-09-17T03:23:56.610-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about'/><title type='text'>About my research interesets</title><content type='html'>I am a researcher interested in the interaction between humans and technology. My main research interests are user experience, input devices and video games.&lt;br /&gt;&lt;br /&gt;In previous projects I had worked on evaluating, and identifying, the user experience for video games. I have also been involved in projects for defining the relationship between business and technology. I have consulted on understanding the flow and organisation of information within an organization. I have also explored the role of governments in establishing policies to foster technological development in a third world country. And in the far past, I worked on the modelling of new interaction techniques, CAD for VLSI, Computer Vision and Usability Evaluations.&lt;br /&gt;&lt;a href="http://www.uaslp.mx/"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-5724204067129405916?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5724204067129405916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5724204067129405916'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/04/about-me.html' title='About my research interesets'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-8801843899136919474</id><published>2009-09-25T14:41:00.000-07:00</published><updated>2009-09-25T14:48:55.750-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='book'/><title type='text'>Assessing the Core Elements of the Gaming Experience</title><content type='html'>Eduardo H. Calvillo Gámez, Paul Cairns &amp;amp; Anna L. Cox&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract&lt;/span&gt; — This chapter presents the theory of the Core Elements of the Gaming Experience (CEGE). The CEGE are the necessary but not sufficient conditions to pro-vide a positive experience while playing video-games. This theory, formulated using qualitative methods, is presented with the aim of studying the gaming experience ob-jectively. The theory is abstracted using a model and implemented in questionnaire. This chapter discusses the formulation of the theory, introduces the model, and shows the use of the questionnaire in an experiment to differentiate between two different experiences.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;Email me for a pre-print of the PDF.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-size:85%;"&gt;Chapter 4 in Regina Bernhaupt (ed), "&lt;a href="http://www.springer.com/computer/user+interfaces/book/978-1-84882-962-6"&gt;Evaluating User Experience in Games&lt;/a&gt;". Springer Verlag, London, UK, 2010.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-8801843899136919474?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8801843899136919474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8801843899136919474'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2009/09/assessing-core-elements-of-gaming.html' title='Assessing the Core Elements of the Gaming Experience'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-6747106866313738701</id><published>2009-08-14T13:23:00.000-07:00</published><updated>2009-08-14T13:32:16.950-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Conference'/><title type='text'>The Case of User Experience in Video Games</title><content type='html'>Eduardo H. Calvillo Gámez, Paul Cairns &amp;amp; Anna L. Cox&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract&lt;/span&gt; — In this paper we present the Core Elements of the Gaming Experience (CEGE) as a theoretical framework for the user experience of playing video games. The paper brieﬂy presents survey of the status quo of the study of the experience of playing video games. We argue that these approaches fail to provide an objective assessment of the prosaic experience, thus we present the CEGE as a way to  understand and study the user experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Keywords&lt;/span&gt; - User Experience, Video Games, CEGE&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;PDF Coming Soon!&lt;/span&gt;&lt;br /&gt;&lt;a href="http://latin-web.org/clihc09/"&gt;&lt;span style="font-size:85%;"&gt;ISBN Proceedings of CLIHC'09: Conferencia Latinoaméricana de Interacción Humano Computadora, Merida, Yucatan, 2009.&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-6747106866313738701?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6747106866313738701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6747106866313738701'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2009/08/case-of-user-experience-in-video-games.html' title='The Case of User Experience in Video Games'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-1276918686405723207</id><published>2009-06-11T07:11:00.000-07:00</published><updated>2009-06-11T07:18:31.992-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Conference'/><title type='text'>From the Gaming Experience to the Wider User Experience</title><content type='html'>Eduardo H. Calvillo Gámez, Paul Cairns &amp;amp; Anna L. Cox&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract:&lt;/span&gt; In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the  different elements that form the gaming experience can be used to understand further issues regarding user experience. The objectives of games are, after all, to provide players with a positive experience. Understanding the elements that eventually lead players to have a positive experience should provide feedback about the wider user experience concept. Although video-games and non-game applications seem to be two different domains of study, in terms of experience, they both aim to improve the individual’s experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Keywords: &lt;/span&gt;User Experience, Video-Games, Theory, Games&lt;br /&gt;&lt;br /&gt;PDF Coming soon.&lt;br /&gt;&lt;a href="http://www.hci2009.org"&gt;&lt;span style="font-size:85%;"&gt;Proceedings of HCI 2009 - The British Computer Society Human Computer Interaction Conference, Cambridge, UK 2009&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-1276918686405723207?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1276918686405723207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1276918686405723207'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2009/06/from-gaming-experience-to-wider-user.html' title='From the Gaming Experience to the Wider User Experience'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-1611869610560687693</id><published>2009-06-05T12:00:00.000-07:00</published><updated>2009-06-11T09:51:36.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><title type='text'>On the Core Elements of the Experience of Playing Video Games</title><content type='html'>&lt;div style="text-align: center;"&gt;Eduardo Héctor Calvillo Gámez&lt;br /&gt;Ph.D. Thesis&lt;br /&gt;UCL Interaction Centre &amp;amp; Department of Computer Science&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;This dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience. It is proposed that user experience is better understood when it is studied as a two fold phenomenon formed by a process and an outcome. This definition allows combining the subjective nature of experience together with the objectivity needed to propose an objective assessment of experience. An experience is personal in the achieved outcome, during the process of forming it there are elements&lt;br /&gt;specific to the type of experience common to all individuals.&lt;br /&gt;&lt;br /&gt;The thesis presents a series of studies to explore and understand the gaming experience as well as to identify the procedural elements of the experience. The outcome of the studies was the formulation of the Core Elements of the Gaming Experience (CEGE) theory, which focused on the process of the experience. The metaphor of ”puppetry” is used to provide a link to the outcome of the experience. Based on the theory, a questionnaire and model were developed. The model was validated using Structural Equation Modelling, which provided an adequate fit suggesting that the CEGE model is an accurate abstraction of the process of the gaming experience. Lastly, the theory was used to study different gaming experiences under different conditions. The results suggest that the CEGE theory can be used to assess this type of experience. It also shows that this method can be replicated in other domains to assess user experience.&lt;br /&gt;&lt;br /&gt;The contributions of this dissertation are: a novel approach to understand user experience as a falsifiable concept, a theory and metaphor to describe the gaming experience, a model that describes the gaming experience, and an instrument that can be used to assess and explore different gaming experiences.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-1611869610560687693?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1611869610560687693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1611869610560687693'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2009/06/on-core-elements-of-experience-of.html' title='On the Core Elements of the Experience of Playing Video Games'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-6417857914004243238</id><published>2009-03-06T03:08:00.000-08:00</published><updated>2009-03-06T03:19:31.489-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Poster'/><title type='text'>Enjoying my time playing video-games</title><content type='html'>A poster for the &lt;a href="http://www.grad.ucl.ac.uk/comp/2008-2009/poster/"&gt;UCL Graduate Research Poster Competition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_bidvDhQRaOU/SbEEuYE_F8I/AAAAAAAAAPY/MUjETyHhZSY/s1600-h/poster-bw-flat.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 282px; height: 400px;" src="http://4.bp.blogspot.com/_bidvDhQRaOU/SbEEuYE_F8I/AAAAAAAAAPY/MUjETyHhZSY/s400/poster-bw-flat.jpg" alt="" id="BLOGGER_PHOTO_ID_5310030630430382018" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-6417857914004243238?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6417857914004243238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6417857914004243238'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2009/03/enjoying-my-time-playing-video-games.html' title='Enjoying my time playing video-games'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_bidvDhQRaOU/SbEEuYE_F8I/AAAAAAAAAPY/MUjETyHhZSY/s72-c/poster-bw-flat.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-3591320028951809947</id><published>2008-04-20T09:29:00.000-07:00</published><updated>2009-02-24T09:39:30.356-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Conference'/><title type='text'>Pulling the Strings: A Theory of Puppetry for the Gaming Experience</title><content type='html'>Eduardo H. Calvillo Gámez &amp;amp; Paul Cairns&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract - &lt;/span&gt;&lt;span&gt;In this paper we introduce the theory of puppetry to understand the gaming experience. The paper concentrates on discussing the importance of operationalising the user experience, and how puppetry can be used to do so within the videogame domain. The paper aims to bringing the experience of playing videogames closer to objective knowledge, where the experience can be assessed and falsified. Experience is defined as a two fold phenomenon: process and outcome. The theory focuses on explaining the basic elements that form the core of the process of the experience. It argues that puppetry is formed by control and ownership. The name of puppetry is introduced after discussing the similarities in the importance of experience between videogames and theatrical puppetry. Then, puppetry operationalises the gaming experience into a concept that can be assessed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Keywords - &lt;/span&gt;Gaming Experience, Puppetry&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www-users.cs.york.ac.uk/%7Epcairns/papers/CalvilloPHIGames08.pdf"&gt;&lt;span style="font-size:85%;"&gt;Pulling the Strings: A Theory of Puppetry for the Gaming Experience&lt;/span&gt;&lt;/a&gt; &lt;span style="font-size:85%;"&gt;(Presented Version)&lt;br /&gt;&lt;a href="http://opus.kobv.de/ubp/volltexte/2009/2750/"&gt;Pulling the Strings: A Theory of Puppetry for the Gaming Experience&lt;/a&gt; (Published Version)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.gamephilosophy.org/"&gt;Third Conference on the Philosophy of Computer Games&lt;/a&gt;&lt;br /&gt;&lt;a href="http://opus.kobv.de/ubp/abfrage_collections.php?coll_id=413"&gt;Conference Proceedings of Philosophy of Computer Games 2008&lt;/a&gt;&lt;br /&gt;Potsdam, Germany, May 2008&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-3591320028951809947?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/3591320028951809947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/3591320028951809947'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/04/pulling-strings-theory-of-puppetry-for.html' title='Pulling the Strings: A Theory of Puppetry for the Gaming Experience'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-5600206725102350619</id><published>2008-04-20T09:14:00.000-07:00</published><updated>2008-05-12T03:45:10.311-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gxp'/><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop'/><title type='text'>Assessing the Gaming Experience Using Puppetry</title><content type='html'>Eduardo H. Calvillo Gámez, Paul Carins &amp;amp; Ann Blandford&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Abstract - &lt;/span&gt;&lt;span&gt;In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the exp&lt;/span&gt;&lt;span&gt;eriences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build the experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Keywords -&lt;/span&gt; User Experience, Videogames, Gaming Experience&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www-users.cs.york.ac.uk/%7Epcairns/papers/CalvilloGamesUX08.pdf"&gt;&lt;span style="font-size:85%;"&gt;Assessing the Gaming Experience Using Puppetry&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://workshops.icts.sbg.ac.at/chi2008/"&gt;Evaluating User Experience in Games workshop &lt;/a&gt;at &lt;a href="http://www.chi2008.org/index.html"&gt;ACM CHI 2008&lt;/a&gt;&lt;br /&gt;Florence, Italy, 2008&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-5600206725102350619?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5600206725102350619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5600206725102350619'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/04/assessing-gaming-experience-using.html' title='Assessing the Gaming Experience Using Puppetry'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-5545145533022340281</id><published>2008-04-20T02:51:00.000-07:00</published><updated>2009-09-17T03:25:54.569-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about'/><title type='text'>About me</title><content type='html'>I grew up in &lt;a href="http://en.wikipedia.org/wiki/San_Luis_Potos%C3%AD%2C_San_Luis_Potos%C3%AD"&gt;San Luis Potosi&lt;/a&gt;, México. I studied Electronic Engineering at the Sciences School of &lt;a href="http://www.uaslp.mx/"&gt;Universidad Autónoma de San Luis Potosi&lt;/a&gt; and Electrical Engineering at &lt;a href="http://www.tufts.edu/"&gt;Tufts University&lt;/a&gt;. After working as a summer intern at &lt;a href="http://www.avici.com/"&gt;Avici Systems&lt;/a&gt; in their ASIC and Hardware departments, I realized that more than developing technology, I was interested in understanding the interaction between humans and technology.&lt;br /&gt;&lt;br /&gt;Then I spend two years working with &lt;a href="http://www.cs.tufts.edu/%7Ejacob"&gt;Rob Jacob&lt;/a&gt; on Tangible User Interfaces and worked as an intern at &lt;a href="http://www.verizon.com/"&gt;Verizon&lt;/a&gt; Labs, in their E-Commerce department, as a Usability Expert. I moved back to Méxicoin 2005 and I joined the Information Technology faculty of &lt;a href="http://www.upslp.edu.mx/"&gt;Universidad Politécnica de San Luis Potosí&lt;/a&gt;, where I lectured on Java, Theory of Computation, Computer Organization and Human Computer Interaction. I was in charge of developing the curricula of Information Technology Engineering and Telematics Engineering, as well as the certification programs for students.&lt;br /&gt;&lt;br /&gt;I hold a Ph.D. on Human Computer Interaction from &lt;a href="http://www.ucl.ac.uk/"&gt;University College London&lt;/a&gt;, my supervisors were &lt;a href="http://www-users.cs.york.ac.uk/%7Epcairns/"&gt;Dr. Paul Cairns&lt;/a&gt; and &lt;a href="http://www.uclic.ucl.ac.uk/people/a.cox/"&gt;Dr. Anna L. Cox&lt;/a&gt; and I was sponsored by &lt;a href="http://promep.sep.gob.mx/"&gt;SEP-PROMEP&lt;/a&gt; and &lt;a href="http://www.upslp.edu.mx/"&gt;Universidad Politécnica de San Luis Potosí&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I rejoined the faculty of New Information Technologies at UPSLP on September 2009.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-5545145533022340281?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5545145533022340281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5545145533022340281'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/04/about-me_20.html' title='About me'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-1449484373866113176</id><published>2008-04-14T05:26:00.000-07:00</published><updated>2009-08-19T05:55:15.954-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviewer'/><title type='text'>Reviewing</title><content type='html'>I enjoy the role of reviewing papers and other research projects that more people are working on. I have reviewed papers for:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Interact 2009&lt;br /&gt;&lt;/li&gt;&lt;li&gt;MEXIHC 2008 (Member of the Program Committee)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;BCS-HCI 2007 &amp;amp; 2008&lt;/li&gt;&lt;li&gt;CHI 2008&lt;/li&gt;&lt;li&gt;Journal of Personal and Ubiquitous Computing&lt;/li&gt;&lt;li&gt;DMS 2006&lt;/li&gt;&lt;li&gt;DS-VIS 2006&lt;/li&gt;&lt;li&gt;CISCI 2005&lt;/li&gt;&lt;li&gt;CLIHC 2003 &amp;amp; 2009&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Feel free to send me your work for comments.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-1449484373866113176?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1449484373866113176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1449484373866113176'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/05/reviewing.html' title='Reviewing'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-439682952228916786</id><published>2007-11-05T00:12:00.000-08:00</published><updated>2007-11-05T00:24:42.686-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Poster'/><category scheme='http://www.blogger.com/atom/ns#' term='Workshop'/><title type='text'>Workshop presentation</title><content type='html'>I am attending the &lt;a href="http://www.informatics.sussex.ac.uk/events/hctw2007/"&gt;10th Human-Centred Technology Postgraduate Workshop&lt;/a&gt; in Sussex on December 6th, where I am presenting a poster..... I submitted my abstract (see previous &lt;a href="http://ehcg.blogspot.com/2007/10/abstract.html"&gt;post&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-439682952228916786?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/439682952228916786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/439682952228916786'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/11/workshop-presentation.html' title='Workshop presentation'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-7006396720819778079</id><published>2007-05-11T14:10:00.000-07:00</published><updated>2009-05-11T14:14:24.226-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='consulting'/><title type='text'>Consulting</title><content type='html'>I am available for consulting in the following areas:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Video-Game Experience&lt;br /&gt;&lt;/li&gt;&lt;li&gt;User Centred Design&lt;/li&gt;&lt;li&gt;Technology Usage&lt;/li&gt;&lt;li&gt;User Experience and Usability Studies&lt;/li&gt;&lt;li&gt;Information Flow&lt;/li&gt;&lt;li&gt;Questionnaire Design and Analysis&lt;/li&gt;&lt;/ul&gt;I am available to do consulting in projects that are managed in English or Spanish languages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-7006396720819778079?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/7006396720819778079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/7006396720819778079'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/05/consulting.html' title='Consulting'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-8532075959547714577</id><published>2007-05-11T13:50:00.000-07:00</published><updated>2009-06-01T05:47:48.164-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='teaching'/><title type='text'>Teaching &amp; Supervision</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Supervision&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; of Projects &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Ji Huang&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Strategy and Video Games&lt;/span&gt;, Thesis, MSc. on Human Computer Interaction and Ergonomics, UCL 2009 (In Progress)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Jodi Crisp&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Pervasive Games and User Experience&lt;/span&gt;, Thesis, MSc. on Human Computer Interaction and Ergonomics, UCL 2008&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Teaching&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Human-Computer Interaction&lt;/li&gt;&lt;li&gt;Video-Games&lt;/li&gt;&lt;li&gt;Theory of Computation&lt;/li&gt;&lt;li&gt;Object Oriented Programming with Java&lt;/li&gt;&lt;li&gt;Data Structures with Java&lt;/li&gt;&lt;li&gt;Introduction to Programming&lt;/li&gt;&lt;li&gt;Discrete Mathematics&lt;/li&gt;&lt;li&gt;Computer Organization&lt;/li&gt;&lt;/ul&gt;I have taught at &lt;a href="http://www.upslp.edu.mx/"&gt;Universidad Politécnica de San Luis Potosí&lt;/a&gt;, &lt;a href="http://www.york.ac.uk/"&gt;The University of York&lt;/a&gt; (as the lab leader of a master's module on HCI, you can read the &lt;a href="http://www-users.cs.york.ac.uk/%7Epcairns/HCIDC/HCIDC_Portfolio.pdf"&gt;full experience here&lt;/a&gt;, written by Paul Cairns who was the leader of the course), &lt;a href="http://www.ucl.ac.uk/"&gt;UCL&lt;/a&gt; and &lt;a href="http://www.tufts.edu/"&gt;Tufts University&lt;/a&gt; (as a Teaching Assistant and during the College of Teaching Excellence).&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-8532075959547714577?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8532075959547714577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/8532075959547714577'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/05/teaching.html' title='Teaching &amp; Supervision'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-2892448821885866046</id><published>2007-04-10T04:28:00.000-07:00</published><updated>2009-03-13T06:35:59.005-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about'/><title type='text'>Other Webpages</title><content type='html'>Here is the info about my other webpages:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.uclic.ucl.ac.uk/people/e.calvillo/"&gt;UCLIC Homepage&lt;/a&gt; - My official webpage at UCLIC.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.cs.ucl.ac.uk/people/E.CalvilloGamez.html"&gt;CS Homepage &lt;/a&gt;- Official webpage at CS-UCL, computer generated I guess.&lt;/li&gt;&lt;li&gt;&lt;a href="http://pairosycronopios.blogspot.com/"&gt;Pairos y Cronopios&lt;/a&gt; - My Reflections and Feelins about my everyday life (In Spanish).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://tramoya-virtual.blogspot.com/"&gt;La Tramoya&lt;/a&gt; - My ideas about the interaction between Technology, Education and Society (In Spanish).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-2892448821885866046?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/2892448821885866046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/2892448821885866046'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/04/other-webpages.html' title='Other Webpages'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-6738965223431709516</id><published>2006-05-02T09:06:00.000-07:00</published><updated>2009-05-02T09:41:01.005-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PublicCommunications'/><title type='text'>Public Communication</title><content type='html'>&lt;div style="text-align: justify;"&gt;One of the key duties of being an academic is public communication. I really enjoy being part of projects that are aimed at the public dissemination of science, technology and engineering. I have volunteered to work as editor in the following projects:&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Revista Farsa - Web Master &amp;amp; Technology Editor, 2006-2007 - &lt;a href="http://tramoya-virtual.blogspot.com/"&gt;Tramoya&lt;/a&gt; was born when the magazine died (Spanish).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;UCL &lt;a href="http://www.ucl.ac.uk/opticon1826/"&gt;Opticon 1826&lt;/a&gt; - Engineering Sciences Editor, Issues 3 &amp;amp; 4&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.bcs-hci.org.uk/about/interfaces/archive"&gt;BCS  Interfaces&lt;/a&gt;, MyPhD Co-Editor (with Stephen Hassard), 2008-2009&lt;/li&gt;&lt;/ul&gt;And I have collaborated in:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.upslp.edu.mx"&gt;Universidad Politécnica de San Luis  Potosí&lt;/a&gt;: 1er &lt;em&gt;Sim&lt;/em&gt;&lt;em&gt;posio&lt;/em&gt; de Tecnologías de Información y Telemática. &lt;/li&gt;&lt;li&gt;&lt;a href="http://radio.gridti.org/index.php?id=12"&gt;Radio GRID-TI&lt;/a&gt; - In Spanish - Program 23&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-6738965223431709516?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6738965223431709516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/6738965223431709516'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2006/05/public-communication.html' title='Public Communication'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-5537701648062095558</id><published>2004-09-10T04:44:00.000-07:00</published><updated>2008-05-14T05:51:32.388-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='TAC'/><category scheme='http://www.blogger.com/atom/ns#' term='Journal'/><title type='text'>The TAC Paradigm: Specifying Tangible User Interfaces</title><content type='html'>ORIT SHAER, NANCY LELAND, EDUARDO H. CALVILLO-GAMEZ, ROBERT J.K. JACOB&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Abstract&lt;/strong&gt; This paper introduces a paradigm for describing and specifying Tangible User Interfaces (TUIs). The proposed TAC (Token and Constraints) paradigm captures the core components of TUIs while addressing many of the conceptual challenges unique to building these interfaces. The paradigm enables the description of a broad range of TUIs by providing a common set of constructs. Thus, the TAC Paradigm lays the foundation for a high level description language and a software toolkit for TUIs. We evaluate the proposed paradigm by testing its ability to specify a wide variety of existing TUIs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Keywords:&lt;/strong&gt; &lt;em&gt;Tangible User Interface (TUI), Physical Computing, Token and Constraints&lt;br /&gt;(TAC), User Interface Management System (UIMS), User Interface Description&lt;br /&gt;Language (UIDL), Software toolkit.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;a href="http://www.cs.tufts.edu/%7Ejacob/papers/pucj.pdf"&gt;The TAC Paradigm: Specifying Tangible User Interfaces&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dx.doi.org/10.1007/s00779-004-0298-3"&gt;http://dx.doi.org/10.1007/s00779-004-0298-3&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Personal and Ubiquitous Computing&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Volume 8 ,  Issue 5  (September 2004) &lt;/em&gt;&lt;br /&gt;&lt;em&gt;Pages: 359 - 369   &lt;/em&gt;&lt;br /&gt;&lt;em&gt;Year of Publication: 2004 &lt;/em&gt;&lt;br /&gt;&lt;em&gt;ISSN:1617-4909&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-5537701648062095558?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5537701648062095558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5537701648062095558'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/04/tac-paradigm-specifying-tangible-user.html' title='The TAC Paradigm: Specifying Tangible User Interfaces'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-7221293892177387025</id><published>2003-09-10T05:06:00.000-07:00</published><updated>2008-05-14T05:51:05.325-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='cadvlsi'/><category scheme='http://www.blogger.com/atom/ns#' term='Journal'/><title type='text'>Static Timing Analysis for Level-Clocked Circuits in the Presence of Cross Talk</title><content type='html'>Soha Hassoun, Christopher Cromer, Eduardo Calvillo-Gámez&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Abstract&lt;/strong&gt;—Static timing analysis is instrumental in efficiently verifying a design’s temporal behavior to ensure correct functionality at the required frequency. This paper addresses static timing analysis in the presence of cross talk for circuits containing level sensitive latches, typical in high-performance designs. The paper focuses on two problems. First, coupling in a sequential circuit can occur because of the proximity of a victim’s switching input to any periodic occurrence of the aggressor’s input switching window. This paper shows that only three consecutive periodic&lt;br /&gt;occurrences of the aggressor’s input switching window must be considered. Second, an arrival time in a sequential circuit is typically computed relative to a specific clock phase. The paper&lt;br /&gt;proposes a new phase shift operator to align the aggressor’s three relevant switching windows with the victim’s input signals. This paper solves the static analysis problem for level-clocked&lt;br /&gt;circuits iteratively in polynomial time, and it shows an upper bound on the number of iterations equal to the number of capacitors in the circuit. The contributions of this paper hold for any discrete overlapping coupling model. The experimental results demonstrate that eliminating false coupling allows finding a smaller clock period at which a circuit will run.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cs.tufts.edu/%7Esoha/research/papers/hassoun-cromer-calvillo.pdf"&gt;Static Timing Analysis for Level-Clocked Circuits in the Presence of Cross Talk&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Computer-Aided Design of Integrated Circuits and Systems, IEEE Transactions on&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Publication Date: Sept. 2003&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Volume: 22,  Issue: 9&lt;/em&gt;&lt;br /&gt;&lt;em&gt;On page(s): 1270- 1277&lt;/em&gt;&lt;br /&gt;&lt;em&gt;ISSN: 0278-0070&lt;/em&gt;&lt;br /&gt;&lt;em&gt;INSPEC Accession Number: 7727044&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Digital Object Identifier: 10.1109/TCAD.2003.816209&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-7221293892177387025?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/7221293892177387025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/7221293892177387025'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/04/static-timing-analysis-for-level.html' title='Static Timing Analysis for Level-Clocked Circuits in the Presence of Cross Talk'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-3272238368753435215</id><published>2003-08-10T04:49:00.000-07:00</published><updated>2008-05-14T05:50:33.165-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='TAC'/><category scheme='http://www.blogger.com/atom/ns#' term='Conference'/><title type='text'>The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces</title><content type='html'>Eduardo H. Calvillo Gámez, Nancy Leland, Orit Shaer and Robert J.K. Jacob&lt;br /&gt;&lt;strong&gt;ABSTRACT &lt;/strong&gt;This paper introduces a new paradigm for describing Tangible User Interfaces (TUI). The paradigm presented here encompasses existing TUI classications and proposes a unified conceptual framework with which all TUIs can be understood. In order to show that the new paradigm holds and can be generalized we analyzed several existing TUIs using the&lt;br /&gt;proposed paradigm.&lt;br /&gt;&lt;strong&gt;KEYWORDS:&lt;/strong&gt; &lt;em&gt;Tangible User Interface (TUI), TAC, Pyfo&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.cs.tufts.edu/%7Ejacob/papers/clihc.03.pdf"&gt;The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces&lt;/a&gt;&lt;br /&gt;&lt;em&gt;ACM International Conference Proceeding Series; Vol. 46&lt;br /&gt;Proceedings of the Latin American conference on Human-computer interaction&lt;br /&gt;Rio de Janeiro, Brazil&lt;br /&gt;SESSION: Full papers&lt;br /&gt;Pages: 9 - 15&lt;br /&gt;Year of Publication: 2003&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-3272238368753435215?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/3272238368753435215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/3272238368753435215'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/04/tac-paradigm-unified-conceptual.html' title='The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-1097285390100302503</id><published>2002-05-06T05:42:00.000-07:00</published><updated>2008-05-14T05:47:46.736-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='techpol'/><title type='text'>Information Infrastructure Enhancement Initiatives: A Case Study in Ghana</title><content type='html'>Calvillo-Gámez E.H. Guang H.K., Lim S., Mutuku F.L.,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;EXECUTIVE SUMMARY&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Context&lt;/span&gt;&lt;br /&gt;Internet development in Ghana is constrained by low teledensity, high dial-up tariffs, a workforce that is severely lacking in IT education, and low bandwidth both intra- and inter-nationally. Ghana hence faces grave challenges in building its national information infrastructure:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A digital divide is rapidly forming between the capital Accra and the other towns beyond the metropolitan magnetism of the country’s commercial core;&lt;/li&gt;&lt;li&gt;Within Accra, where fixed line telephony infrastructure is well established, there is increasing demand for affordable and reliable broadband Internet access services from enterprises and industries both multinational and local.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Proposal&lt;/span&gt;&lt;br /&gt;This project proposes ICT initiatives to address commercial and social development needs that are fundamental to socioeconomic development in Ghana. Specifically, two initiatives are proposed:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;ICT for Enterprises: Provision of cost-effective broadband Internet access and services for industries and enterprises&lt;/li&gt;&lt;li&gt;ICT for Connectivity and Education: Provision of basic Internet access and basic IT training to secondary school students and local communities (businesses and private individuals) via school-based telecenters.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Mission&lt;/span&gt;&lt;br /&gt;As an emerging economy with a sound basic education system, a strife-free society and a business-friendly environment largely free of the meddling of kleptocratic politicians, Ghana today is at the stage of development shared by the East Asian ‘tiger’ economies at the start of their respective industrialization processes in the 1960s. These initiatives therefore aspire to achieve the following outcomes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cognizant that Foreign Direct Investment (FDI) and local enterprises established by local entrepreneurs will form the engines of growth, the ICT-for-Enterprises initiative aims to provide a model for the provision of adequate, low-cost and reliable information in the metropolitan areas and industrial zones to attract MNCs and high-tech, IT-enabled SMEs (small-medium enterprises).&lt;/li&gt;&lt;li&gt;Universal access, at least in urban areas, is an achievable goal that can be achieved via the provision of low cost public access facilities for telecommunications and the Internet, and is one aim of the ICT-for-Connectivity-and-Education initiative.&lt;/li&gt;&lt;li&gt;The second aim of the ICT-for-Connectivity-and-Education initiative is to provide IT education and training to students and members of local communities so as to create a workforce that can ultimately be assimilated into the emerging, high value-added, knowledge-based service and high-tech sectors.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Implementation&lt;/span&gt;&lt;br /&gt;The proposed initiatives therefore support Ghana’s broad economic goals, and in terms of implementation, they are designed to be financially self-reliant to the extent possible, with a rollout process that is incremental and demand-driven. The ICT-for-Enterprise initiative is expected to be fully financially self-sustainable, with its growth determined wholly by market demand. The ICT-for-Connectivity-and-Education initiative is expected to be, at minimum, operationally sustainable, with possible financial relief from the State or NGOs required in covering its initial capital expenditure. The costs and revenue structures for both initiatives conceivably differ given the different intentions, policies, and factors that govern development in each case.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Conclusion&lt;/span&gt;&lt;br /&gt;This project hence proposes two initiatives that seek to address key challenges that will dominate Ghanaian socioeconomic development in the coming decade in ways that are cost-feasible and attractive. Further work will be necessary in reaffirming many of the findings and projected results that have been arrived herein, as well as to explore the ways by which greater international bandwidth, so sorely lacking and yet difficult to obtain at affordable cost, can be acquired.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://itc.mit.edu/itel/students/papers/Ghana_Report.pdf"&gt;"Information Infrastructure Enhancement Initiatives: A Case Study in Ghana". &lt;/a&gt;&lt;br /&gt;MIT, DHP P232/ ESD.127&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-1097285390100302503?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1097285390100302503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/1097285390100302503'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2002/05/information-infrastructure-enhancement.html' title='Information Infrastructure Enhancement Initiatives: A Case Study in Ghana'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-4928782692991900341</id><published>2002-03-10T05:12:00.000-08:00</published><updated>2008-05-14T05:49:42.119-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><category scheme='http://www.blogger.com/atom/ns#' term='Conference'/><category scheme='http://www.blogger.com/atom/ns#' term='cadvlsi'/><title type='text'>Verifying Clock Schedules in the Presence of Cross Talk</title><content type='html'>Soha Hassoun, Christopher Cromer, Eduardo Calvillo Gámez&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Abstract - &lt;/strong&gt;This paper addresses verifying the timing of circuits containing level-sensitive latches in the presence of cross talk. We show that three consecutive periodic occurrences of the&lt;br /&gt;aggressor’s input switching window must be compared with the victim’s input switching window. We propose a new phase shift operator to allow aligning the aggressor’s threerelevant switching windows with the victim’s input signals. We solve the problem iteratively in polynomial time, and&lt;br /&gt;show an upper bound on the number of iterations equal to the number of capacitors in the circuit. Our experiments demonstrate that eliminating false coupling results in finding a smaller clock period at which a circuit will run.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.cs.tufts.edu/%7Esoha/research/papers/date02.pdf"&gt;Verifying Clock Schedules in the Presence of Cross Talk&lt;/a&gt;&lt;br /&gt;&lt;em&gt;Design, Automation and Test in Europe Conference and Exhibition, 2002. Proceedings&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Publication Date: 2002&lt;/em&gt;&lt;br /&gt;&lt;em&gt;On page(s): 346-350&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Meeting Date: 03/04/2002 - 03/08/2002&lt;/em&gt;&lt;br /&gt;&lt;em&gt;Location: Paris, France&lt;/em&gt;&lt;br /&gt;&lt;em&gt;ISBN: 0-7695-1471-5&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-4928782692991900341?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/4928782692991900341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/4928782692991900341'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2007/04/verifying-clock-shedules-in-presence-of.html' title='Verifying Clock Schedules in the Presence of Cross Talk'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry><entry><id>tag:blogger.com,1999:blog-2009208951326975390.post-5096563097017623921</id><published>1999-03-26T05:01:00.000-08:00</published><updated>2009-09-25T14:48:20.840-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publications'/><title type='text'>List of Publications</title><content type='html'>&lt;ol&gt;&lt;li&gt;E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "&lt;a href="http://www.eduardocalvillogamez.info/2009/09/assessing-core-elements-of-gaming.html"&gt;Assessing the Core Elements of the Gaming Experience&lt;/a&gt;", Chapter 4 in R. Bernhaupt (Ed) "&lt;a href="http://www.springer.com/computer/user+interfaces/book/978-1-84882-962-6"&gt;Evaluating User Experience in Games&lt;/a&gt;", Springer Verlag, London, UK, 2010.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "&lt;a href="http://ehcg.blogspot.com/2009/08/case-of-user-experience-in-video-games.html"&gt;The Case of User Experience in Video Games&lt;/a&gt;", Proc. of the CLIHC 2009 Conference. Merida, Yucatan, México, November 2009. &lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "&lt;a href="http://ehcg.blogspot.com/2009/06/from-gaming-experience-to-wider-user.html"&gt;From the Gaming Experience to the Wider User Experience&lt;/a&gt;", Proc. of the BCS-HCI 2009 Conference. Cambridge, UK, September 2009. &lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, "&lt;a href="http://www.bcs-hci.org.uk/files/usermedia/file/interfaces_69on/interfaces74.pdf"&gt;My PhD: Assessing the Gaming Experience&lt;/a&gt;", &lt;span style="font-style: italic;"&gt;BCS Interfaces&lt;/span&gt;, 74 Spring 2008, London, UK, 2008.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez and P. Cairns, "&lt;a href="http://ehcg.blogspot.com/2008/04/pulling-strings-theory-of-puppetry-for.html"&gt;Pulling the Strings. A Theory of Puppetry for the Gaming Experience&lt;/a&gt;" Third Conference on the Philosophy of Computer Games. Potsdam, Germany, May 2008. &lt;a href="http://scholar.google.co.uk/scholar?cites=5078456580314998325&amp;amp;hl=en"&gt;&lt;span style="font-style: italic;"&gt;Cited by&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, P. Cairns and A. Blandford, "&lt;a href="http://ehcg.blogspot.com/2008/04/assessing-gaming-experience-using.html"&gt;Assessing the Gaming Experience using Puppetry&lt;/a&gt;", Evaluating User Experience in Games workshop at ACM CHI 2008, Florence, Italy, 2008&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, "Assessing the Gaming Experience using Puppetry", Abstract and poster presented at the &lt;a href="http://www.informatics.sussex.ac.uk/events/hctw2007/hct2007-call.html"&gt;Human-Centred  Technology Postgraduate Workshop 2007.  &lt;/a&gt;Sussex, UK, December 6, 2007.&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, "The Role of Input Devices in the Gaming Experience", Proc. of the Ph.D. Consortium of the BCS-HCI 2007 Conference. Lancaster, UK, Aug 2007.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, "&lt;a href="http://doi.acm.org/10.1145/1362550.1362611"&gt;The Role of Input Devices in the Gaming Experience&lt;/a&gt;", Proc. of the Ph.D. Consortium of the 14th European Conference on Cognitive Ergonomics. London, UK, Aug 2007.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;O. Shaer, N. Leland, E.H. Calvillo-Gámez, and R.J.K. Jacob, "&lt;a href="http://ehcg.blogspot.com/2007/04/tac-paradigm-specifying-tangible-user.html"&gt;The TAC Paradigm: Specifying Tangible User Interfaces&lt;/a&gt;", Personal and Ubiquitous Computing , vol. 8, no. 5, pp. 359-369, Sept. 2004. &lt;a href="http://scholar.google.co.uk/scholar?cites=16978985667490899485&amp;amp;hl=en"&gt;&lt;span style="font-style: italic;"&gt;Cited by&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, J. Carbajal-Gutiérrez, K. Diaz de León, J. García Saucedo, et al. "Developing an Information System Using User Centered Design". In Proc. of IEEE ROC&amp;amp;C, 2004. Acapulco, México (Paper based on the work from a HCI class I thought).&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hassoun, S., Cromer, C., Calvillo-Gámez E.H., "&lt;a href="http://ehcg.blogspot.com/2007/04/static-timing-analysis-for-level.html"&gt;Static Timing Analysis for Level-Clocked Circuits in the Presence of Cross Talk&lt;/a&gt;", IEEE Transactions on Computer-Aided Design, September, 2003. &lt;a href="http://scholar.google.co.uk/scholar?cites=4747276663328706943&amp;amp;hl=en"&gt;&lt;span style="font-style: italic;"&gt;Cited by&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;E.H. Calvillo-Gámez, N. Leland, O. Shaer, and R.J.K. Jacob, "&lt;a href="http://ehcg.blogspot.com/2007/04/tac-paradigm-unified-conceptual.html"&gt;The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces&lt;/a&gt;," CLIHC 2003 Latin American Conference on Human-Computer Interaction , 2003. &lt;a href="http://scholar.google.co.uk/scholar?cites=1251608193615145358&amp;amp;hl=en"&gt;&lt;span style="font-style: italic;"&gt;Cited by&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt; and &lt;a href="http://scholar.google.co.uk/scholar?cites=14122498778415534599&amp;amp;hl=en"&gt;by&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hassoun, S., Cromer, C., Calvillo-Gámez E.H., "&lt;a href="http://ehcg.blogspot.com/2007/04/verifying-clock-shedules-in-presence-of.html"&gt;Verifying Clock Schedules in the Presence of Cross Talk&lt;/a&gt;", Design Automation and Test in Europe (DATE) Conference, March 2002. &lt;a href="http://scholar.google.co.uk/scholar?cites=1765728769392262903&amp;amp;hl=en"&gt;&lt;span style="font-style: italic;"&gt;Cited by&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Calvillo-Gámez E.H. Guang H.K., Lim S., Mutuku F.L., "&lt;a href="http://ehcg.blogspot.com/2002/05/information-infrastructure-enhancement.html"&gt;Information Infrastructure Enhancement Initiatives: A Case Study in Ghana&lt;/a&gt;". MIT, DHP P232/ ESD.127, 2002. &lt;a style="font-style: italic;" href="http://scholar.google.co.uk/scholar?cites=5540396574497659328&amp;amp;hl=en"&gt;Cited by&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Calvillo-Gámez, E.H. &amp;amp;  Jacob, R.J.K, "&lt;a href="http://www.cs.tufts.edu/colloquia/current/?event=125"&gt;Tangible Bookmarks&lt;/a&gt;", Tufts University 2002. (I can't find the PDF, but the results were presented at the Graduate Student Colloquia and the Computer Science Seminar - Click on link for Abstract.)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Calvillo-Gámez E.H., "Visión Computacional y el Método de Conjunto de Niveles: Detección de Formas". Tesis de Licenciatura (Bachelors Degree Thesis), Supervisor: Dr. Gelasio Salazar , Facultad de Ciencias, Universidad Autonoma de San Luis Potosí, 1999.&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2009208951326975390-5096563097017623921?l=www.eduardocalvillogamez.info'/&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5096563097017623921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2009208951326975390/posts/default/5096563097017623921'/><link rel='alternate' type='text/html' href='http://www.eduardocalvillogamez.info/2008/09/publications.html' title='List of Publications'/><author><name>Eduardo Calvillo Gámez</name><uri>http://www.blogger.com/profile/14376632831642581563</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08797385454332406047'/></author></entry></feed>