Friday

List of Publications

  1. E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "Assessing the Core Elements of the Gaming Experience", Chapter 4 in R. Bernhaupt (Ed) "Evaluating User Experience in Games", Springer Verlag, London, UK, 2010.
  2. E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "The Case of User Experience in Video Games", Proc. of the CLIHC 2009 Conference. Merida, Yucatan, México, November 2009.
  3. E.H. Calvillo-Gámez, P. Cairns and Anna L. Cox, "From the Gaming Experience to the Wider User Experience", Proc. of the BCS-HCI 2009 Conference. Cambridge, UK, September 2009.
  4. E.H. Calvillo-Gámez, "My PhD: Assessing the Gaming Experience", BCS Interfaces, 74 Spring 2008, London, UK, 2008.
  5. E.H. Calvillo-Gámez and P. Cairns, "Pulling the Strings. A Theory of Puppetry for the Gaming Experience" Third Conference on the Philosophy of Computer Games. Potsdam, Germany, May 2008. Cited by
  6. E.H. Calvillo-Gámez, P. Cairns and A. Blandford, "Assessing the Gaming Experience using Puppetry", Evaluating User Experience in Games workshop at ACM CHI 2008, Florence, Italy, 2008
  7. E.H. Calvillo-Gámez, "Assessing the Gaming Experience using Puppetry", Abstract and poster presented at the Human-Centred Technology Postgraduate Workshop 2007. Sussex, UK, December 6, 2007.
  8. E.H. Calvillo-Gámez, "The Role of Input Devices in the Gaming Experience", Proc. of the Ph.D. Consortium of the BCS-HCI 2007 Conference. Lancaster, UK, Aug 2007.
  9. E.H. Calvillo-Gámez, "The Role of Input Devices in the Gaming Experience", Proc. of the Ph.D. Consortium of the 14th European Conference on Cognitive Ergonomics. London, UK, Aug 2007.
  10. O. Shaer, N. Leland, E.H. Calvillo-Gámez, and R.J.K. Jacob, "The TAC Paradigm: Specifying Tangible User Interfaces", Personal and Ubiquitous Computing , vol. 8, no. 5, pp. 359-369, Sept. 2004. Cited by
  11. E.H. Calvillo-Gámez, J. Carbajal-Gutiérrez, K. Diaz de León, J. García Saucedo, et al. "Developing an Information System Using User Centered Design". In Proc. of IEEE ROC&C, 2004. Acapulco, México (Paper based on the work from a HCI class I thought).
  12. Hassoun, S., Cromer, C., Calvillo-Gámez E.H., "Static Timing Analysis for Level-Clocked Circuits in the Presence of Cross Talk", IEEE Transactions on Computer-Aided Design, September, 2003. Cited by
  13. E.H. Calvillo-Gámez, N. Leland, O. Shaer, and R.J.K. Jacob, "The TAC Paradigm: Unified Conceptual Framework to Represent Tangible User Interfaces," CLIHC 2003 Latin American Conference on Human-Computer Interaction , 2003. Cited by and by
  14. Hassoun, S., Cromer, C., Calvillo-Gámez E.H., "Verifying Clock Schedules in the Presence of Cross Talk", Design Automation and Test in Europe (DATE) Conference, March 2002. Cited by
  15. Calvillo-Gámez E.H. Guang H.K., Lim S., Mutuku F.L., "Information Infrastructure Enhancement Initiatives: A Case Study in Ghana". MIT, DHP P232/ ESD.127, 2002. Cited by
  16. Calvillo-Gámez, E.H. & Jacob, R.J.K, "Tangible Bookmarks", Tufts University 2002. (I can't find the PDF, but the results were presented at the Graduate Student Colloquia and the Computer Science Seminar - Click on link for Abstract.)
  17. Calvillo-Gámez E.H., "Visión Computacional y el Método de Conjunto de Niveles: Detección de Formas". Tesis de Licenciatura (Bachelors Degree Thesis), Supervisor: Dr. Gelasio Salazar , Facultad de Ciencias, Universidad Autonoma de San Luis Potosí, 1999.